![]() The Shinjuku stage, for instance, features elevated sidewalks the fighters can walk on as well as phone booths that break apart when one of the combatants is knocked into them. In a break from series tradition, Tekken 4 features sprawling, open maps complete with interactable scenery and uneven terrain. Before Tekken 4, stages always infinitely scrolled no matter how far the characters would walk, and many stages after 4 take place in specially-built arenas. The stages’ grounded aesthetic is further established through their layouts. Whereas the series’ other final stages tend to take place in the most fantastical locations each installment has to offer, Tekken 4’s final stage is a relatively straightforward, MMA-style caged arena with a large audience spectating in the background. Plausible urban settings like a shopping mall or parking garage are far more commonplace, and even the stranger fighting arenas, like the jungle and the laboratory, are relatively grounded in reality. Tekken 4’s stages, on the other hand, double down on the realism. Military wrestling rings, ancient temples, and shuttle launch pads are just a few of the stages combatants square off in throughout the series, and several others, like the space colony and the tornado-ridden wasteland, are even more outlandish. Many stages are typical urban settings or martial arts dojos, but several others have a dramatic flair to them. Tekken’s world has always included a mixture of the realistic and the fantastical, and this is evident in many of the stages throughout the series. Tekken 3 ( 鉄拳3) is a fighting game, the third entry in the Tekken series.One of the most immediately distinct aspects of Tekken 4 is its stage design. The original arcade game initially had a limited Japanese release in November 1996, followed by a wide international release in March 1997, before being ported for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5 's Arcade History mode. The game was re-released in 2018 as part of Sony's PlayStation Classic. Tekken 3 features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo, and Hwoarang, with a total of twenty-three characters. The home version includes a new beat 'em up mode called Tekken Force, and the bonus Tekken Ball mode. The game was a major hit for both arcades and consoles, selling 35,000 arcade units and more than 8 million PlayStation copies worldwide, making Tekken 3 the fifth best-selling PlayStation game. Tekken 3 has since been cited as one of the greatest video games of all time. It was followed by Tekken Tag Tournament, a non-canon installment in 1999 in arcades and in 2000 for the PlayStation 2. The direct sequel, Tekken 4 was released in arcades and on the PlayStation 2 in 20, respectively. Tekken 3 maintains the same core fighting system and concept as its predecessors. Three-dimensional movement is insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), but Tekken 3 adds emphasis on the third axis by allowing characters to sidestep in or out of the background. Fighters now jump more reasonable heights than in the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping can no longer dodge every ground attack. New improvements include quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws. Tekken 3 introduces a beat 'em up minigame called "Tekken Force", which pits the player in various stages against enemies in a side-scrolling fashion.
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